Peter Neill
Peter Neill
Realistic Unreal 3D Character Artist
Seattle, United States

Summary

3D Character and Creature Artist with 7+ years of experience in game development, specializing in sculpting, texturing, and implementing characters from concept through engine-ready assets. Experienced with production pipelines using ZBrush, Maya, Substance 3D Painter, Marvelous Designer, XGen, and Unreal Engine 5. Skilled in creating expressive characters with clean topology, efficient PBR material workflows, and cinematic presentation. Passionate about dark fantasy storytelling and immersive worldbuilding, combining strong artistic fundamentals with technical pipeline knowledge to deliver high-quality real-time characters.

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Skills

Character Modeling3D ModelingDigtal SculptingTexturingCinematicsReal-TimeDigital Sculpting

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Xgen
Xgen
FiberShop
FiberShop
After Effects
After Effects