3D Character and Creature Artist with 7+ years of experience in game development, specializing in sculpting, texturing, and implementing characters from concept through engine-ready assets. Experienced with production pipelines using ZBrush, Maya, Substance 3D Painter, Marvelous Designer, XGen, and Unreal Engine 5. Skilled in creating expressive characters with clean topology, efficient PBR material workflows, and cinematic presentation. Passionate about dark fantasy storytelling and immersive worldbuilding, combining strong artistic fundamentals with technical pipeline knowledge to deliver high-quality real-time characters.