A real-time, game-ready Worf inspired by Star Trek: The Next Generation (Emissary), focused on capturing his iconic likeness, proportions, and presence. Matching his facial features and expression from reference was a key challenge, alongside creating layered clothing and armor that felt realistic while remaining optimized for real-time.
Face and body sculpted in Zbrush. The outfit was built in Marvelous Designer using layered leather, fabric, and armor pieces, then taken into Zbrush for further refinement. Textured in Substance Painter to highlight material variation. Hair, facial hair, and fur were groomed in XGen for natural flow and strong readability under real-time lighting.